Continuing our exploration of rendering particles in Maya, this WIP clip is the result of testing Arnold MtoA RC1 and Realflow 2013 in Maya. The simulation is about 40 million particles, and each frame took about 8 to 9 minutes to render using .ass files in Kick. There is a definite flicker that I am working to resolve, at this point I’m not sure if the issue is derived from the particle cache not being read correctly in Maya, or with the way Arnold reads the cached particle data at render time. A similar test done with Vray had significant flickering problems as well so I’m inclined to believe the problem lies with the way Maya is reading the cached particle files. I will update as soon as I can get this issue resolved.
Also please note that this render reflects only the core particle simulation being rendered. There are no secondaries like splash or foam, or meshed particles included in this render. I wanted to see how close I could get to a beauty without calculating for secondaries.
The render settings used for this example were…
Volume Diffuse: 0
Transpareny Depth: 5