In this video we will cover techniques to gain more control over your render passes by manipulating the alpha channel using per object property nodes in Vray for Maya. In addition we will also show you how to speed up the process of creating your multi-matte render passes by grouping multiple objects under a single Object property node. Increasing flexibility, and decreasing the time it takes to set up your scene for final rendering and compositing.
May 21, 2018
February 22, 2016