$79.99 $89.99
Houdini Transitional FX from MAXDEPTH on Vimeo. Hello everyone! More often than not you will need to be able to transition seamlessly between a number of complex setups to final your shot. In this new training series "Houdini Transitional FX" you'll learn how to transition from water into ice, ice to fire, and fire to sand all in the course of one tutorial. With over five hours of advanced training from FX wizard Simon Littlejohn you'll learn tips on how to use geometry to grow your VDB's and drive flip sims with velocity fields. From there you'll tackle everything from RBD's, Pyro, and Pop Grains as well as how to light and shade it all. So if you're ready to master the art of transitioning from one complex FX setup to another in Houdini please head on over to https://maxdepth.tv/shops/ and pick up your copy of "Houdini Transitional FX" today!...
Houdini Transitional FX from MAXDEPTH on Vimeo. Hello everyone! More often than not you will need to be able to...
$69.99
-- If you love science fiction and creating breathtaking visuals you're going to love this tutorial! In "Houdini Nebulas Volume Two" we are back again delivering almost four hours of high quality easily digestible Houdini training. You'll be creating awe inspiring visuals from day one with our intuitive process. We have developed a deceptively simple system to create incredibly complex levels of detail using particles and volumes in conjunction with some clever VOP manipulation. We will walk you through the process step by step from simulation, to shading and lighting. Then we will walk you through how to tweak your final comp in Nuke. The sky is literally the limit to what you'll be able to create with this tutorial. So head on over to MAXDEPTH.tv/shop to pick up your copy of Houdini Nebulas Volume Two today!!!! You can also find Volume One of this series here. You can also...
-- If you love science fiction and creating breathtaking visuals you're going to love this tutorial! In "Houdini Nebulas Volume...
$69.99
Hello, and welcome to the latest tutorial from MAXDEPTH.tv, "Houdini Beams and Blasts" by Simon Littlejohn. In this tutorial you will learn how to use flip fluids and pyro simulations to create an epic magic beam battle in Houdini. You will also learn some handy vex scripting to help automate and enhance your simulations. In addition to all this Simon will introduce you to particle rasterization before best practices for final renders. So if you're interested in waging some epic magic battles in your work, please head on over to maxdepth.tv and pick up your copy of "Houdini Beams and Blasts" today! We also have many additional Houdini titles on topics such as particle simulation, fluids, and particle advection. We also have tutorials on VEX and python scripting.   You can view the trailer at https://vimeo.com/393199898 As always we encourage you to follow us on social media! You can find...
Hello, and welcome to the latest tutorial from MAXDEPTH.tv, "Houdini Beams and Blasts" by Simon Littlejohn. In this tutorial you...
$49.99
  [embed]https://vimeo.com/362532483[/embed] Hello Everyone, this is Timothy Hanson from Maxdepth.tv, and i'm excited to bring you our latest and greatest tutorial "Houdini VEX for VFX." If you've ever wanted an introduction into scripting in Houdini, then this is the tutorial for you. We will cover a broad range of topics in this tutorial teaching you how to harness the power of scripting to control variables such as color, p-scale, point counts, and vectors. In addition to this we will show how easy it is to manipulate and use normals, noise, Lerps, and velocity to achieve procedural greatness through scripting! This tutorial is also special because for the first time here at Maxdepth.tv we have a new trainer for this course. For this one I'm happy to say it's being taught by one of the most talented FX Leads I've ever had the pleasure of working with. His name is Simon...
  [embed]https://vimeo.com/362532483[/embed] Hello Everyone, this is Timothy Hanson from Maxdepth.tv, and i'm excited to bring you our latest and greatest...
$49.99
[embed]https://vimeo.com/288522795[/embed]--Hello everyone this is Tim Hanson from Maxdepth.tv, and I'm excited to bring you my latest tutorial "Houdini Fluids Volume 1: Particle Fluids". In this tutorial we will cover topics like particle simulation and collisions. Next we will take a look at viscosity, surface tension, and blending between multiple emitters of different color. Finally we will also be creating multiple particle meshing options as well as shading and lighting. Above all I'm confident that after watching this tutorial you will have a solid foundation with Houdini Particle Fluids, and I can't wait to see all the amazing simulations that you'll create!   You can view the trailer at https://vimeo.com/288522795 You can also find more Houdini tutorials at this LINK. As always we encourage you to follow us on social media! You can find us on Facebook, Twitter, and Instagram. If you have any questions about this or any of our...
[embed]https://vimeo.com/288522795[/embed]--Hello everyone this is Tim Hanson from Maxdepth.tv, and I'm excited to bring you my latest tutorial "Houdini Fluids Volume...
$49.99
Hey everyone this is Tim from Maxdepth.tv, and I'm happy to be back again with another great Houdini tutorial for you. This time around we will be covering Particle Advection using Pyro in Houdini. To kick things off we will break down the essentials of Pyro in Houdini, covering topics such as dissipation, disturbance, shredding, and grid resolution, with a little bit of gas turbulence thrown in for good measure. Once we're happy with our Pyro sim, I'll show you how to set up your POP network, and how to use our Pyro sim to Advect the particles as well as how to use POP Forces to manipulate them. To close things out we'll talk about the Lighting, Shading, and Rendering of our particles, giving us a silky smooth finished look that will knock your socks off. So head on over to MAXDEPTH.tv and pick up your copy of Particle...
Hey everyone this is Tim from Maxdepth.tv, and I'm happy to be back again with another great Houdini tutorial for...
$49.99
[embed]https://vimeo.com/264947005[/embed]--Houdini Particles: Nebula is an in depth training series from VFX Supervisor Timothy Hanson with 2 hours of advanced training covering major topics such as… Firstly Particle Creation Then Particle manipulation using Point VOP's and Point Wrangles Additionally Lighting Particles with Geometry Lights Creating Stars and using them to light the scene Render Layers, Image Planes, and Compositing of particles You can view the trailer for Houdini Particles: Nebula at https://vimeo.com/264947005 You can also find more Houdini tutorials at this LINK. As always we encourage you to follow us on social media! You can find us on Facebook, Twitter, and Instagram. If you have any questions about this or any of our other tutorials feel free to send us an email. Thank you for choosing our tutorials!
[embed]https://vimeo.com/264947005[/embed]--Houdini Particles: Nebula is an in depth training series from VFX Supervisor Timothy Hanson with 2 hours of advanced training...
$79.99 $89.99
  With over four hours of in depth hands on training I'll also be giving you over 1,600 high resolution images so you can follow along. Together we will create some breathtaking photogrammetry using the groundbreaking new software Reality Capture. We begin with an introduction to the gear you'll need for photogrammetry, and then segue into the principals of photography. We will talk about shooting with DSLR's and the DJI Mavic 2 Pro drone focusing on the big three Aperture, ISO, and shutter speed. We'll break down the way they work together and against each other in the pursuit of the perfect exposure. From there we will start with the first of three case studies focusing on variables you'll encounter in your own quest for the perfect photogrammetry data set. We will focus first on the ideal situation created by shooting in a studio environment. Using soft boxes and a...
  With over four hours of in depth hands on training I'll also be giving you over 1,600 high resolution...
$79.99 $89.99
  Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe Lightroom Chapter 4) Reality Capture & control point workflow Chapter 5) Mesh reconstruction & cleanup Chapter 6) Generating UV's & textures Chapter 7) Zbrush retopology with Zremesher Chapter 8) Zbrush retopology with Dynamesh Chapter 9) Zbrush Uvmaster using Polygroups Chapter 10) Finalizing UV's with Headus and Maya Chapter 11) Generating displacement maps in Zbrush Chapter 12) Final remodeling and touchups in Maya Chapter 13) Final texture touchups in Mari Chapter 14) Final render in Arnold for Maya   Hello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for...
  Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe...
$29.95 $49.95
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing multi-tile UV workflows using a combination of Zbrush, Maya, and headus UV layout. From there we will move into Mari, and discuss all of the major pallets starting with the Lighting and object tabs. From there we will continue on through the plethora of masking options taking extra care to discuss the paint buffer, and how to make sure we're getting the most out of our texture painting, We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari. Then its on the the heart of the matter where we go over different texture painting techniques using a combination of hand painted textures using the built in brush sets, as well as using photographs...
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing...
$29.99 $49.99
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed]   Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial “Python Driven Curve Animation” created and narrated by my friend and colleague Delano Athias. If you find yourself animating creatures that fly, slither, and grow along a spline very often, it makes sense to create a system to set up these kinds of actions with minimal effort. In this course, we will learn how to leverage Python to design a tool in Maya that will allow you attach objects to a curve in a more efficient manner with greater control. We'll start the tutorial by prototyping our tool, to manually connect items to a path. From there, we'll build a simplified version of the tool, and end the course by designing an intuitive UI to make the system user-friendly. So if you’re an Intermediate to Advanced Maya user that would...
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed]   Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial...
$79.99 $89.99
  With over four hours of in depth hands on training I'll also be giving you over 1,600 high resolution images so you can follow along. Together we will create some breathtaking photogrammetry using the groundbreaking new software Reality Capture. We begin with an introduction to the gear you'll need for photogrammetry, and then segue into the principals of photography. We will talk about shooting with DSLR's and the DJI Mavic 2 Pro drone focusing on the big three Aperture, ISO, and shutter speed. We'll break down the way they work together and against each other in the pursuit of the perfect exposure. From there we will start with the first of three case studies focusing on variables you'll encounter in your own quest for the perfect photogrammetry data set. We will focus first on the ideal situation created by shooting in a studio environment. Using soft boxes and a...
  With over four hours of in depth hands on training I'll also be giving you over 1,600 high resolution...
$79.99 $89.99
  Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe Lightroom Chapter 4) Reality Capture & control point workflow Chapter 5) Mesh reconstruction & cleanup Chapter 6) Generating UV's & textures Chapter 7) Zbrush retopology with Zremesher Chapter 8) Zbrush retopology with Dynamesh Chapter 9) Zbrush Uvmaster using Polygroups Chapter 10) Finalizing UV's with Headus and Maya Chapter 11) Generating displacement maps in Zbrush Chapter 12) Final remodeling and touchups in Maya Chapter 13) Final texture touchups in Mari Chapter 14) Final render in Arnold for Maya   Hello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for...
  Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe...
$19.99 $59.99
Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as… Vray Frame Buffer Settings Global Options Image Sampler Render elements RT Engine Vray Proxy (creation and export) Vray Volume Grid (opendVDB) Object Property Nodes Vray Fur Vray Displacement Lighting (Dome, Area, Point, IES, Sun, Mesh-light) Shaders (Standard MTL, Blend, SSS, Light Material, MTL Wrapper) Physical Camera--Vray for Maya: Advanced Production Techniques
Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson...
$79.99 $89.99
  Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe Lightroom Chapter 4) Reality Capture & control point workflow Chapter 5) Mesh reconstruction & cleanup Chapter 6) Generating UV's & textures Chapter 7) Zbrush retopology with Zremesher Chapter 8) Zbrush retopology with Dynamesh Chapter 9) Zbrush Uvmaster using Polygroups Chapter 10) Finalizing UV's with Headus and Maya Chapter 11) Generating displacement maps in Zbrush Chapter 12) Final remodeling and touchups in Maya Chapter 13) Final texture touchups in Mari Chapter 14) Final render in Arnold for Maya   Hello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for...
  Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe...
$29.99 $49.99
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed]   Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial “Python Driven Curve Animation” created and narrated by my friend and colleague Delano Athias. If you find yourself animating creatures that fly, slither, and grow along a spline very often, it makes sense to create a system to set up these kinds of actions with minimal effort. In this course, we will learn how to leverage Python to design a tool in Maya that will allow you attach objects to a curve in a more efficient manner with greater control. We'll start the tutorial by prototyping our tool, to manually connect items to a path. From there, we'll build a simplified version of the tool, and end the course by designing an intuitive UI to make the system user-friendly. So if you’re an Intermediate to Advanced Maya user that would...
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed]   Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial...
$29.95 $49.95
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing multi-tile UV workflows using a combination of Zbrush, Maya, and headus UV layout. From there we will move into Mari, and discuss all of the major pallets starting with the Lighting and object tabs. From there we will continue on through the plethora of masking options taking extra care to discuss the paint buffer, and how to make sure we're getting the most out of our texture painting, We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari. Then its on the the heart of the matter where we go over different texture painting techniques using a combination of hand painted textures using the built in brush sets, as well as using photographs...
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing...
$19.99 $59.99
Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as… Vray Frame Buffer Settings Global Options Image Sampler Render elements RT Engine Vray Proxy (creation and export) Vray Volume Grid (opendVDB) Object Property Nodes Vray Fur Vray Displacement Lighting (Dome, Area, Point, IES, Sun, Mesh-light) Shaders (Standard MTL, Blend, SSS, Light Material, MTL Wrapper) Physical Camera--Vray for Maya: Advanced Production Techniques
Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson...

About us

MAXDEPTH.tv was founded in 2012 by Emmy Award winning VFX Supervisor Timothy Hanson. In addition to having over 20+ years of production experience working for companies like Digital Domain, MPC, Pixomondo, Zoic Studios, Bad Robot, The Mill, Method Studios, and Google to name a few. Timothy is also a training provider for Sidefx, Capturing Reality, Chaos Group (creators of Vray), Solid Angle (creators of Arnold), and The Foundry (creators of Mari and Nuke).

For business inquiries, or training/tutorial requests please contact Tim at admin@maxdepth.tv

Visual Effects Supervisor / Founder