Photogrammetry Tutorials


With over 8 hours of hands on in depth video training available between these two tutorials you should be able to master the art of photogrammetry.

In “Advanced Photogrammetry for VFX” we’ll kick things off with an introduction to the gear you’ll need to successfully capture data-sets for photogrammetry, and then segue into the principals of photography and shooting with DSLR’s. Focusing on the big three Aperture, ISO, and shutter speed we’ll break down the way they work together and against each other in the pursuit of the perfect exposure.

From there we will start with the first of three case studies focusing on variables you’ll encounter in your own quest for the perfect photogrammetry data set. First focusing on the ideal situation created by shooting in a studio environment using soft boxes and a turntable. Next we will break down how to make the most of an imperfect shooting environment, before diving into our master project recreating an ornately detailed architectural landmark.

Along the way we will touch on re-topology and mesh cleanup in Zbrush, as well as perfecting our textures in Mari before ultimately creating our final renders in Vray for Maya.

Our second training series titled “Drones and Photogrammetry, will be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for use in industry leading photogrammetry software Reality Capture.

From there I will show you how to implement what I like to call “The control point method” to align your data set into a beautiful point cloud as well as some tips and tricks to help optimize your scenes.

Next we will head on over into Zbrush for some retopology techniques using Zremesher and Dynamesh, as well as a system for harnessing the power of polygroups to organize our UV’s.

Next we will jump into Maya for a demonstration on remodeling some problem areas of our mesh, as well as final UV tweaking and layout before taking our textures into Mari for some finishing touches.

Closing things out we’ll have a walk through in Maya taking everything we’ve created and using it to build a photorealistic shader network in Arnold that looks so realistic you’d have never guessed it started with a drone.

You can watch the trailers for each tutorial below, and you can purchase in our store by clicking here.