Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial “Python Driven Curve Animation” created and narrated by my friend and colleague Delano Athias.
If you find yourself animating creatures that fly, slither, and grow along a spline very often, it makes sense to create a system to set up these kinds of actions with minimal effort. In this course, we will learn how to leverage Python to design a tool in Maya that will allow you attach objects to a curve in a more efficient manner with greater control.
We’ll start the tutorial by prototyping our tool, to manually connect items to a path. From there, we’ll build a simplified version of the tool, and end the course by designing an intuitive UI to make the system user-friendly.
So if you’re an Intermediate to Advanced Maya user that would like to learn how Python can be used to improve productivity then this is the tutorial for you!