UV Mapping

Creating Distortion Free UV’s with Headus UVLayout


Headus UVLayout is a wonderful tool for creating distortion free UV’s. I first used this useful little plugin about 6 years ago, and over the years it has become an essential part of my everyday toolset. At this point every major studio in LA has at least a handful of licenses on hand for their artists so if you want to be cool like the rest of us you have to get up to speed, and buy yourself a copy at www.uvlayout.com (Don’t pirate, it’s only $200 for the hobbyist version, and $300 for the PRO version).

In this video I will demonstrate the process of pulling distortion free UV’s with Headus UVLayout using a simple combination of hotkeys like…

“C” – Cut
“W” – Weld
“D” – Drop to UV space
“F” – Flaten
“SHIFT-F” – Bloat then flatten
“enter” – Split Shell
“3” – Checker View
“E” – 3D View
“U” – UV View
“]” – Pack UV Shells
“M” – Move Shell

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8 comments on “Creating Distortion Free UV’s with Headus UVLayout

  1. CEM

    I just discovered Unfold and believe its better than headus. The shortest path selection and symmetry are huge time savers.

    polygonal-design.fr/e_unfold/

    • admin

      There are symmetry features in Headus not covered in this video, but I will give unfold a look! Thanks for the suggestion.

    • italo

      I agree with you.. it is also way more pleasant than Headus. They have to keep updated! Headus has not changed very much from a while, but more and more companies are coming out, and this is only a pro for our customers. The only reason for which Headus is still there is for the huge number of people using it–>teaching it–>learning it–>buying it and so on. It’s hard to break this kind of circles.

  2. italo

    aren’t all these seams a problem? is it better to work in this way, or maybe move vertices with Headus moving tools? I’ve done it with the last method until now. But is it a “production workflow”? I’ve always heard that seams are a problem but you don’t show this fright in your video. You’re just cutting everywhere, for this reason I use the move brush in Headus to make all parts green.

    So what is better?

    • admin

      If you are using a painting package like Mari or Body paint there is no longer a need to worry about seams. Those packages paint seamless.

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